A disadvantage of moving to digital cinematography is that projects are recorded with a finite number of pixels from which no new resolution can be created, which is why digital cinematography didn't take off until the image quality was more comparable to film in theatrical projection. With a good scan, a competently-made film from fifty years ago can look like it was made a week ago. Thus, the quality of the transfer depends largely on the quality of the digital scan and not the film negative itself. One of the advantages of remastering a project shot on film is that unlike electronic video (analog and digital alike), images shot on film have no fixed resolution, being captured as tiny crystals on a filmstrip. Digital Destruction and Loudness War are when the Remaster actually makes the product worse than before (with the latter being specific to music) unfortunately, the common consumer is typically unaware of this happening. Generally, though, people appreciate remasters the best when they're able to increase the visual and audio quality of their product/make them enjoyable to watch on their new Hi-Def monitors with as little modifications to the source material or their memories of the product as possible. The quality of a remastered product tends to vary a lot. These generally fall under Updated Re-release, though the line between that, a straight-up port, and a Video Game Remake can often blur together. This term tends to get used pretty fast and loose with Video Games- although their digital nature means that they usually aren't "remastered" in the traditional sense note Unless it's remastering a game with Full Motion Video, examples being Night Trap: 25th Anniversary Edition and Command & Conquer Remastered Collection, the term is generally used to refer to a game being ported or updated to newer hardware, often with enhancements and tweaks being made to take full advantage of the hardware and bringing previously outdated aspects of the game design up to modern standards.
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